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Trouble Maker

2+3D turn-based card game made with Unity, in progress

This is a school project that I've been currently working on. It is the final project for graduating. Trouble Maker is a 2+3D game that combines a battle game with card and maze elements. It is a local network game that can be played on 2 devices over the local network. It evaluates Unity's new Netcode for GameObjects package.

Group Members: Cheng Liu, Mukun Liu, Yiru Zhong, Zimo Wu

Coming soon!

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Implementation Process

Game idea

Trouble Maker is a 1v1 competitive turn-based strategy game that takes place in a hedge maze, where one player (the Challenger) needs to find their way out of the maze, while the other player (the Controller) tries to stop him. The entire game experience of the Challenger depends on the Controller. Combines a battle game and a maze game with a card game.

We are evaluating Unity’s new Netcode for GameObjects package

Game UI interface

Design of cards for the game

Modeling using blender, animation using mixamo.com

User Testing

Current status of the game

First Demo

Target Platform

This game is designed only for Windows operating system under a local network.

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